Vahrokh Vain

  • Home ▼
    • Announcements
    • About
  • Games ▼
    • EvE Online – The best space simulation MMORPG
      • EvE Online resources
        • EvE Online tutorials, links, software and resources
        • EvE software reviews
        • EvE downloads
      • Vaerah Vahrokha’s services
        • Services listing
          • Auditing
          • 3rd Party Service, Collateral Holding, Insurance
        • Public Audits Records (PAR)
        • Vahrokh’s Emergencies Relief Trust
        • VAERT thread on the EvE Online forums
        • VEMEX
          • EvE markets auto-cache downloader
        • Companies
      • EvE and real life finance
        • Price Action Trading Course
        • EvEMarketHistoryDump, an EvE markets OHLC data exporter
        • Importing EvE market data in a RL trading platform
        • EvE Online sample trades
        • Best finance books reviews
    • Istaria
    • World Of Warcraft
  • Downloads
  • Technology ▼
    • Computer
      • Tutorials
        • WordPress
          • W3 Total Cache
    • Software
  • Economy and finance ▼
    • CFTC, Forex and general trading disclaimers
    • Price Action Trading Course
    • Market analysis index
    • Best finance books
Vahrokh Vain > Technology > Computer > Games > EvE Online > How to read the in game EvE market charts

How to read the in game EvE market charts

27 December 2011 By Vaerah Vahrokha

Elements in a market graph

Looking at the graph screenshot again, most relevant elements have been marked with numbers:

~1~

1) As discussed above, this button lets switch between graph and table format.

2) This selector (“Time”) lets select the time frame for the graph and table. By properly setting up the time frame we may gather additional information, the most useful settings range from Year down to 3 months.

The “Right click graph to configure filters” option next to “Time” is also useful but beyond the scope of an introducing tutorial. Most of the time the graph is good as is, you might want to disable some features in case some market manipulators put in fake orders to make the graph become a thin horizontal line (to hide their activity).

3) and 4) The red and green lines / curves on the graph are labelled respectively as 5 and 20 days simple moving averages (SMAs). A moving average is a so called “lagging indicator”. Its points are plotted by calculating the prices average of N days in the past. 5 days moving average means 5 days were considered in the computation. They are called “simple” because they are based on a basic average.
More advanced moving averages involve applying a bigger importance (weight) on the last few days, by using exponential averaging and other. EvE only comes with the simple kind (the least powerful). Moving averages are called “lagging indicators” because, since they are based on past days prices, they lag behind the current price action.

What a moving average does is to smooth the price variations so that you may see the price motions in a simpler way, like a game of “connect the dots with a line”.
Multiple moving averages have different “speeds”, a general rule of thumb of “ancient” technical analysis is to buy when the red (5 SMA) crosses the green (20) SMA from below and sell when the red SMA crosses the green SMA from above. But remember, those are ancient advices used decades ago. They still work sometimes in EvE because its markets behave like old markets but it’s no way a reliable way to trade.

The only more or less reliable way to trade with moving averages has been explained in the first part of the old forums first part of Experiment #01: RL finance analysis applied to EvE.

5) Donchian channel is another ancient lagging indicator. It somewhat helps determining whether the price is pushing up or not.

6) Median Day Price represents the median (not the average!) of the trades prices day after day. It’s the “yellow dots” that form the price graph.

7) This is the price graph with all the elements: the daily sequence of yellow dots representing the prices median superimposed by Donchian channel and moving averages.

There are also some other very important elements: above and below each price dot, there are two very thin “barbs” or “wicks”. They represent the minimum and maximum for the prices of that day and are a very useful and not lagging instrument to “see” the market sentiment and the amount of buyers and sellers in any given day.

As shown by the picture below, the barb sitting above the yellow price dot is called “shadow”, the one sitting below is called “tail”. It’s possible for some sessions to show just one of those or even none.

Sessions shadows and tails
8) Price levels. These lines are automatically calculated and rescaled. Sometimes they help, since some traders place buy and sell orders in their proximity, some times they don’t and only add to confusion.

9) Volume. This is another non lagging indicator that may help determine whether a price increase is due to true demand or is just a speculative bubble ready to burst and crash. Volume also indirectly helps determining whether a market is liquid or not. If it is, it will tend to be smoother and speculations will be harder to setup. Markets with just a couple of items traded a day are dangerous!

Pages: 1 2 3 4 5 6 7

Filed Under: Economy and finance, EvE Online, Market mechanics

Advertisment

Comments

  1. Geeky Sayings says

    9 August 2013 at 06:28

    Pretty! This has been a really wonderful article. Thanks for providing this info.

Follow Vahrokh on:

RSS
Facebook
Twitter
YouTube
Follow by Email

Search

Login

  • Lost Password

Topics

  • Announcements (13)
  • Audit (11)
  • Communications (2)
  • Economy and finance (9)
  • EvE audit (11)
  • EvE Online (18)
  • EvE Online (49)
  • EvE public investment record (12)
  • EvE Vahrokh contract (8)
  • EvE Vahrokh investment (6)
  • Featured (9)
  • Games (24)
  • Market analyses (13)
  • Market mechanics (3)
  • Securities (1)
  • Software (5)
  • Trading (22)
  • W3 Total Cache (1)

History

  • January 2025 (1)
  • October 2015 (1)
  • July 2015 (2)
  • February 2015 (1)
  • January 2015 (3)
  • December 2014 (1)
  • August 2014 (1)
  • April 2014 (2)
  • February 2014 (4)
  • December 2013 (1)
  • November 2013 (6)
  • October 2013 (3)
  • September 2013 (1)
  • August 2013 (5)
  • March 2013 (1)
  • February 2013 (1)
  • November 2012 (1)
  • October 2012 (7)
  • August 2012 (2)
  • July 2012 (1)
  • June 2012 (1)
  • May 2012 (4)
  • April 2012 (2)
  • March 2012 (1)
  • February 2012 (10)
  • December 2011 (3)
  • June 2011 (9)
  • May 2011 (7)
  • April 2011 (1)
  • March 2011 (3)
  • February 2011 (7)
  • January 2011 (2)

English Terms of service, legal notice - Contact or request information Privacy

Italiano Richiesta informazioni / contatto - Privacy

Additional copyright notices and credits for the products, media, names and brands featured on this web site

Copyright © 2008–2025 Vahrokh.com - all rights reserved · Log in

Definitioner

1 (OHLC)
Open, High, Low, Close (and sometimes Volume) data, is a finance industry standards format used to represent price evolution during a certain period of time (daily, weekly, hourly...). OHLC data are consumed by financial analysis applications and by charting software to represent price action.
1 (audit)
The general definition of an audit is an evaluation of a person, organization, system, process, enterprise, project or product.
1 (Meta game)
Meta gaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
1 (emergent)
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.
1 (sandbox)
A sandbox game is a type of video game design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Sandbox emphasises a paradigm where, as in a physical sandbox, the user is entertained by his ability to do as they wish creatively and with there being "no right way" of playing the game
1 (discretionary)
A discretionary method is a trading method where little or no mechanical tools and procedures are used to decide the trades. A discretionary trader applies a solid ruleset basing on a flexible interpretation of the market
1 (PLEX)
A Pilot License Extension (PLEX) is an item that adds 30 days of game time to an EvE Online account. It is freely traded like any other in game item. CCP accepts to convert in game PLEXES to real money in case disasters and emergencies happen.
1 (NEISIN)
A New Eden Interstellar Securities Identification Number (NEISIN) uniquely identifies a security. While its structure is identical and strictly compliant with "real life" ISINs, NEISINs are tailored to New Eden investments and contracts.