Vahrokh Vain

  • Home ▼
    • Announcements
    • About
  • Games ▼
    • EvE Online – The best space simulation MMORPG
      • EvE Online resources
        • EvE Online tutorials, links, software and resources
        • EvE software reviews
        • EvE downloads
      • Vaerah Vahrokha’s services
        • Services listing
          • Auditing
          • 3rd Party Service, Collateral Holding, Insurance
        • Public Audits Records (PAR)
        • Vahrokh’s Emergencies Relief Trust
        • VAERT thread on the EvE Online forums
        • VEMEX
          • EvE markets auto-cache downloader
        • Companies
      • EvE and real life finance
        • Price Action Trading Course
        • EvEMarketHistoryDump, an EvE markets OHLC data exporter
        • Importing EvE market data in a RL trading platform
        • EvE Online sample trades
        • Best finance books reviews
    • Istaria
    • World Of Warcraft
  • Downloads
  • Technology ▼
    • Computer
      • Tutorials
        • WordPress
          • W3 Total Cache
    • Software
  • Economy and finance ▼
    • CFTC, Forex and general trading disclaimers
    • Price Action Trading Course
    • Market analysis index
    • Best finance books
Vahrokh Vain > Technology > Computer > Games > EvE Online > EvE Online is superior and different

EvE Online is superior and different

5 December 2014 By Vaerah Vahrokha

EvE Online is a, if not the, precursor to social networking media.

Early days in EvEHow many times have we been told EvE Online is “spreadsheets online with a chat”? Of course this is an oversimplification but it sheds the light on something big. Something that made EvE Online a precursor.

Everything in EvE Online is made to:

  • push you to have social (awesome or even awful!) interactions with other players,
  • push you to “rank in status”, also known as “reputation”.

In order to achieve those features, it’s necessary to line up an amazing amount of hard-to-implement subsystems: create a sandbox environment (which in turn involves creating solid economy, industry and markets), implement believable “interaction points”, which in EvE Onlime are so many: chatting with somebody, blowing his ship up, scamming him, commanding others as CEO of a large alliance, blackmailing miners with your “terrorist” or “privateers” organization…

Then you get to implement an heavy duty forum, to produce humorous videos, to organize fan web sites like the one you are reading or massive yearly events called “Fanfest“, to create APIs to involve a vast community of third party developers, who in turn talk about EvE Online on their web sites. In the last years CCP have begun using mainstream social networks as well. But all of this would not be possible if EvE Online itself, on the whole, would not have been a formidable social networking media by itself.

EvE Online just attracts “activity”. I myself have dedicated a large portion of Vahrokh.com to EvE Online, to the point this became an official fan site. I have developed software, posted tutorials… Why?

The Confessor
The Confessor

Because EvE Online made me feel like doing them. I felt “useful” and “part of a greater community” for doing these things. EvE Online gave me the “power” to use its own markets data to prove and spread my trading ideas and tools. It gave me the tools and the audience to create VAERT, the first EvE Online Charity and one of the few experiences in my life where I could put “meta gaming” to true, meaningful and awesome real life aid.
Like Facebook and similar, EvE Online empowers the players to make friends, create a circle of audience or even of followers. It gives so many ways to do so. The very “game itself” already got a lot of ways to interact with other people, CCP over the years have introduced ways to export the inside game information to third party software and websites. Needless to say the combined result is a “viral” effect. It’s only thanks to this effect that Eve Online is still going strong after twelve years (at the time of writing). A niche game that does not perish… it’s just so good.
One of the most depressing situations I have felt in other MMOs I have loved is the fact you know in few years they will be ghost towns, your years spent in there will feel like having been a waste. You understand it the first five minutes of playing.

I have subscribed to Elder Scrolls Online. I just love sword, board and magic, middle age set MMOs so much. It did so many good things, yet it’s deeply flawed, its subscribers base tanked. What good is to have achieved a top status in there, just to see it decline and eventually close down or go “free to play”? In EvE Online I have yet to feel the same. Sure it won’t get 2 or 3 or even 1 million subscriptions anytime soon but it’s not a “flawed bubble ready to burst” either.

In closing: how do you understand you have played an awesome MMO? When you can’t stop talking about it even on another MMO’s forums!

Actually, I got the idea about writing this whole article exactly by realizing I keep spamming other games forums with EvE Online “propaganda” (me? Vaerah Vahrokha an EvE Online evangelist? *shivers*!).

Look at this very example: I am on another MMO forum exactly stating EvE Online is superior and different!

In EvE there are two factors:

1) Survival of the fittest. EvE is a long term effort, it’s almost a philosophy more than a game. Most quit it because they just can’t withstand their own weakness.

It’s funny how some who are succesful in that game, also become in real life (some alliance leaders became leaders because of their huge innate leading skills or developed real life leader skills thanks to “training them” in EvE).

2) Others like me just copy and pasted their EvE approach to real life and vice versa and made it work. In example, in EvE I am a somewhat famous big-billionaire market trader, also contacted to act as trusted third party collateral holder (these are RARE). I applied the concepts to real life (and applied the results back to EvE and so on and on) and now I am a trader living on an island like in “the books” and also sometimes act as intermediary for financial and real estate matters.

EvE is superior and different, leagues above to any possible other online experience. Not for the apparent game graphics or features (pretty “average”) but because of the ability to foster human relationships in a way no other MMO ever managed to do.

EvE is a powerful, real time social framework born many years before the very “social media” or “social framework” ideas would even be conceived.

Also, corollary of the above… decisions lead to meaningful and long staying consequences.

No fake instances, no “world reset” or “reboot” undo what somebody has done. And the forums, are a permanently stored (EvESearch.com), unmodifiable document talking about thousands of players interactions and their consequences.

But it does not end with a quote.

If you think enough about it, what makes so that EvE Online is superior and different is the fact it provides all those mechanics and tools. They are so many that in the long run it… makes us make it what it is! That is, it is a meta-sandbox outside of the in game sandbox. The result is that EvE Online players are always somewhat attached to and involved with the game, even when not playing it.

Good stuff indeed.

~1~
  • EvE Online – Fanfest 2014
  • Technical Analysis applied to EvE Online markets
  • Website update: new EvE Online resources
  • Most beautiful and handsome EvE character
  • [NIISO] Nitrogen Isotopes market analysis

Related posts:

  1. Most beautiful and handsome EvE character
  2. Audit for Lauren Hellfury’s investment CSOCR4PIP009 added
  3. EvE Online – Nitrogen Isotopes – 2012-01-18 – A very profitable trade
  4. Audit for Jake Andarius’s investment GFATCOPBO019 added
  5. EvE Online – Graphs – 2012-05-16 – All minerals, PLEX, Technetium, Nitrogen Isotopes
  6. Audit for Rykker Bow’s investment CSRYKKEBO077 added
  7. [NIISO] Nitrogen Isotopes market analysis
Pages: 1 2

Filed Under: EvE Online, Featured Tagged With: 2014, EvE Online, Thera, Vaerah Vahrokha

Advertisment

Follow Vahrokh on:

RSS
Facebook
Twitter
YouTube
Follow by Email

Search

Login

  • Lost Password

Topics

  • Announcements (13)
  • Audit (11)
  • Communications (2)
  • Economy and finance (9)
  • EvE audit (11)
  • EvE Online (48)
  • EvE Online (18)
  • EvE public investment record (12)
  • EvE Vahrokh contract (8)
  • EvE Vahrokh investment (6)
  • Featured (9)
  • Games (24)
  • Market analyses (13)
  • Market mechanics (3)
  • Securities (1)
  • Software (5)
  • Trading (22)
  • W3 Total Cache (1)

History

  • October 2015 (1)
  • July 2015 (2)
  • February 2015 (1)
  • January 2015 (3)
  • December 2014 (1)
  • August 2014 (1)
  • April 2014 (2)
  • February 2014 (4)
  • December 2013 (1)
  • November 2013 (6)
  • October 2013 (3)
  • September 2013 (1)
  • August 2013 (5)
  • March 2013 (1)
  • February 2013 (1)
  • November 2012 (1)
  • October 2012 (7)
  • August 2012 (2)
  • July 2012 (1)
  • June 2012 (1)
  • May 2012 (4)
  • April 2012 (2)
  • March 2012 (1)
  • February 2012 (10)
  • December 2011 (3)
  • June 2011 (9)
  • May 2011 (7)
  • April 2011 (1)
  • March 2011 (3)
  • February 2011 (7)
  • January 2011 (2)

EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to Vahrokh.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, Vahrokh.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.



English Terms of service, legal notice - Contact or request information Privacy

Italiano Richiesta informazioni / contatto - Privacy

Additional copyright notices and credits for the products, media, names and brands featured on this web site

Copyright © 2008–2023 Vahrokh.com - all rights reserved · Log in

Definitioner

1 (OHLC)
Open, High, Low, Close (and sometimes Volume) data, is a finance industry standards format used to represent price evolution during a certain period of time (daily, weekly, hourly...). OHLC data are consumed by financial analysis applications and by charting software to represent price action.
1 (audit)
The general definition of an audit is an evaluation of a person, organization, system, process, enterprise, project or product.
1 (Meta game)
Meta gaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
1 (emergent)
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.
sandbox
A sandbox game is a type of video game design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Sandbox emphasises a paradigm where, as in a physical sandbox, the user is entertained by his ability to do as they wish creatively and with there being "no right way" of playing the game
1 (sandbox)
A sandbox game is a type of video game design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. Sandbox emphasises a paradigm where, as in a physical sandbox, the user is entertained by his ability to do as they wish creatively and with there being "no right way" of playing the game
1 (discretionary)
A discretionary method is a trading method where little or no mechanical tools and procedures are used to decide the trades. A discretionary trader applies a solid ruleset basing on a flexible interpretation of the market
1 (PLEX)
A Pilot License Extension (PLEX) is an item that adds 30 days of game time to an EvE Online account. It is freely traded like any other in game item. CCP accepts to convert in game PLEXES to real money in case disasters and emergencies happen.
1 (NEISIN)
A New Eden Interstellar Securities Identification Number (NEISIN) uniquely identifies a security. While its structure is identical and strictly compliant with "real life" ISINs, NEISINs are tailored to New Eden investments and contracts.